This lesson you will plan the interactive presentation you will develop over the next couple of weeks.
You will also have a discussion about Flow charts and use them to plan your story.
An example story game made by a Year 4, based off their descriptive writing project.
You need to:
- Storyboard your story timeline
- Including the story branches.
- Find and save any pictures or clip-art you will need.
For example:
Slide 1: Title
- Title: "Exploring a Mysterious Island"
- Introduction to the topic and set the stage for an adventure.
Slide 2: Main Character
- Introduce the main character of the story (e.g., a young explorer named Alex).
- Briefly describe Alex's background and interests in adventure.
Slide 3: Choose Your Path
- Present the first narrative fork with two options:
- Option A: Alex decides to explore the dense forest.
- Option B: Alex chooses to investigate the hidden cave.
Slide 4: Exploring the Forest
- If Option A was chosen, describe Alex's journey into the forest.
- Mention any interesting discoveries or encounters along the way.
Slide 5: Cave Adventure
- If Option B was chosen, describe Alex's exploration of the hidden cave.
- Include details about what Alex finds inside the cave.
Slide 6: Uncover a Mystery
- Regardless of the choice made earlier, both paths converge here.
- Describe a mysterious object or clue that Alex finds (e.g., an ancient map).
Slide 7: Choose Your Path Again
- Present the second narrative fork based on the discovery in Slide 6:
- Option A: Alex follows the map to a hidden treasure.
- Option B: Alex decides to investigate a strange noise coming from deeper in the island.
Slide 8: Treasure Hunt
- If Option A was chosen, describe Alex's treasure hunt adventure.
- Include obstacles and challenges Alex faces in finding the treasure.
Slide 9: The Island's Secret
- If Option B was chosen, describe what Alex discovers while investigating the strange noise.
- Reveal the island's secret, which could be related to wildlife or an ancient civilization.
Slide 10: Conclusion
- Conclude the presentation by summarizing the adventure and the outcomes of the choices.
- Encourage students to think about the importance of decision-making and exploration.